2D Point Rotation

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In 2D, the rotated point is computed from the original point with a rotation by angle by

(Note that this describes a rotation in the counter-clockwise direction. For a clockwise rotation, can be negated.)

As a matrix this is very simple. If you want to rotate a column vector by degrees using matrix , use

so that .

If you have a row vector, use the transpose of (turn rows into columns and vice versa).

If you want to combine rotations, in 2D you can just add their angles, but in higher dimensions you must multiply their matrices.

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