Graphics Source Code
From CGAFaq
In this era of very good search engines for the WWW, there is less need for the FAQ to have an exhaustive list of implementations of various computer graphics algorithms than there was in the past. Therefore, this page only contains a short list of resources, focused on those that both have broad interest and are of excellent quality.
- Dave Eberly's extensive collection of free geometry, graphics, and image processing software.
- Graphics Gems source code. This site is now the offical distribution site for Graphics Gems code.
- CGAL, the Computational Geometry Algorithms Library, contains algorithms and data structures for 2D computations (convex hull, Delaunay, constrained Delaunay, Voronoi diagram, regular traingulation, (weighted) Alpha shapes, polytope distance, boolean operations on polygons, decomposition of polygons in monotone or convex parts, arrangements, etc.), 3D, and arbitrary dimensions.
- Paul Bourke has code for several problems, including isosurface generation and Delauney triangulation.
- Computational Geometry
- Master list of Computational Geometry software
- Jeff Erikson's software list.
- Directory of Computational Geometry Software, collected by Nina Amenta.
- Sources to "Computational Geometry in C", by J. O'Rourke.
- Visualization
- The Visualization Toolkit (A visualization textbook and C++ library. Includes implementations of many generally useful geometric algorithms)

